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Bot Editor

SuperDex Studio with a Franka arm and a five-finger hand open in the Bot Editor: viewport at center, Bot Hierarchy and Bot Link Details docked right, Asset Browser along the bottom.

The Bot Editor is a complete toolkit for authoring simulation-ready .superdex_bot assets. Import a robot, tune its physical properties against a live simulation, and compose it with others — all from a set of dockable windows arranged around an instantly simulatable bot, so every edit is immediately visible in motion.

What's here

The guides below follow the workflow end to end, from a raw robot description to a bot you can drive.

GuideWhat it covers
ImportingBringing a robot into Studio with the URDF import wizard.
EditingCreating a bot, and editing its hierarchy, links, joints, and contact.
ModdingComposing Mod Bots from a base bot and a chain of modifications.
VisualizationVisualization settings and physics debug draw for bots.
Simulation and ControlRunning live physics and driving the bot with the Bot Control window.
Archive and ExportFreezing a bot and everything it references into a self-contained snapshot, and exporting it.

See also