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The engine driving SuperDex

Welcome to SuperDex Physics.

A contact-first physics engine purpose-built for tactile manipulation, and applicable wherever stable contact and accurate sensing matter. This is the simulation backbone of Project SuperDex.


These videos feature real-time physics simulations.

Multi-Physics Simulation

Unified solver for rigid bodies, soft bodies, rods & tendons, shells & cloth — with more physics on the way.

Arbitrary Rigid & Soft Articulations

Articulated bodies with varying joint types, supporting both rigid links and deformable elements in a single model.

Non-Convex Collision

Accurate contact force distributions for arbitrary geometries including non-convex and deforming objects.

Numerical Stability

Robust simulation without the restrictive time-step stability limits of explicit or semi-implicit methods.

Inverse Kinematics

Constraint-aware inverse-kinematics, built on the same nonlinear optimization core as the forward dynamics, solve physically accurate poses under collision, end-effector, and trajectory constraints.

Get started with SuperDex Physics →