📄️ Actors Overview
Actors (Actor) represent physical objects in a SuperDex Physics scene.
📄️ Rigid
Rigid actors represent non-deformable bodies. They serve as standalone dynamic or static objects and as the building blocks for more complex constructs such as articulated bodies.
🗃️ Soft
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📄️ Articulated
Articulated actors represent multi-body systems composed of rigid links connected by joints. They are the primary building block for simulating robots, characters, mechanisms, and any structure where rigid parts move relative to each other through well-defined kinematic constraints.
📄️ Soft Skinned
A soft skinned actor is an articulated actor that combines the articulated skeleton with one or more soft (deformable FEM) volumes rigidly attached to the skeleton. The skeleton provides the overall pose while the soft volumes add deformation — surface-level dynamics, compression, and contact response.
📄️ Shell
Shell actors are part of the experimental API. Their API may change in future releases.
📄️ Rod
Rod actors are part of the experimental API. Their API may change in future releases.