📄️ Authoring Assets
The SuperDex Physics engine provides some basic utilities to convert geometry data into simulation-ready model assets. This standalone workflow uses only APIs shipped in superdex-physics: load model data, validate it, optionally convert its length units and axis convention, optionally bake a grid-interpolated signed-distance field (SDF) for use in the Contact formulation, and save the result as a .mochi.h5 file.
📄️ Authoring Prefabs
SuperDex Physics prefabs are JSON documents, commonly named .mochiscene or .mochiprefab, that describe complete scenes or reusable scene fragments. This guide focuses on the authoring workflow. See Prefabs for composition and contact-filter behavior.