SuperDex Physics C++ API
Loading...
Searching...
No Matches
superdex::prefab::RigidPivotPositionConstraintPrefab Struct Reference

Prefab parameters for a RigidPivotPositionConstraintParams. More...

#include <mochi_prefab.h>

Inheritance diagram for superdex::prefab::RigidPivotPositionConstraintPrefab:
superdex::RigidPivotPositionConstraintParams superdex::ConstraintParams

Public Attributes

DynamicString actorName {}
 Name or hierarchy path identifying the rigid actor.
Public Attributes inherited from superdex::RigidPivotPositionConstraintParams
ActorHandle actor {}
 Actor handle identifying the rigid actor.
Real3 localPosition {}
 Pivot point in rigid actor's local frame [m].
Real3 targetPosition {}
 Target position in world frame [m].
Public Attributes inherited from superdex::ConstraintParams
real damping = 0_r
 Constraint damping coefficient.
real saturation = -1_r
 Saturation distance [m] or angle [rad].
real stiffness = 1e6_r
 Constraint stiffness coefficient.

Additional Inherited Members

Public Member Functions inherited from superdex::ConstraintParams
bool operator== (ConstraintParams const &) const =default

Detailed Description

Prefab parameters for a RigidPivotPositionConstraintParams.

Note
Actor name fields use the same naming convention as PoseControllerPrefab. "myActor" refers to an actor in this prefab. "myPrefab/myActor" refers to an actor in a nested prefab.
A referenced actor name must identify exactly one existing actor. Actor names need not be unique, but referencing a name shared by more than one actor, or a name that matches no actor, is invalid and rejected at AddToScene.

Definition at line 202 of file mochi_prefab.h.

Member Data Documentation

◆ actorName

DynamicString superdex::prefab::RigidPivotPositionConstraintPrefab::actorName {}

Name or hierarchy path identifying the rigid actor.

Definition at line 203 of file mochi_prefab.h.


The documentation for this struct was generated from the following files: