Unique identifier for an Actor within a Scene.
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#include <mochi_handle.h>
Unique identifier for an Actor within a Scene.
- Note
- An ActorHandle can only be used with the Scene that created it.
-
Creating and destroying many actors in the same scene may eventually cause an ActorHandle value from a previously destroyed actor to be re-used.
Definition at line 50 of file mochi_handle.h.
◆ Handle() [1/2]
◆ Handle() [2/2]
Construct a handle from its raw 64-bit identifier.
- Parameters
-
| [in] | raw | The raw handle identifier. |
Definition at line 34 of file mochi_handle_inl.h.
The documentation for this struct was generated from the following file: