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SuperDex Physics C++ API
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Optional skinned mesh attached to an articulated actor for collision and rendering. More...
#include <mochi_structs.h>
Public Member Functions | |
| bool | operator== (ArticulatedSkinParams const &) const =default |
Public Attributes | |
| ActorBoundaryElementType | boundaryElementType = ActorBoundaryElementType::Default |
| Finite element type for boundary discretization. | |
| std::optional< BoundarySubsamplingParams > | boundarySubsampling |
| Optional subsampling for boundary integrals such as contact. | |
| ContactParams | contact |
| Contact mechanics parameters. | |
| DynamicString | layer |
| Contact layer name for filtering contacts between actors. | |
| ShapeHandle | shape |
| Shape handle defining the skinned triangle mesh. | |
Optional skinned mesh attached to an articulated actor for collision and rendering.
The skin is a triangle mesh deformed by the underlying articulated links. It acts as a colliding actor (its contact sample points are tested against other actors' collider geometry) but not as a collider actor (other actors' contact sample points are not tested against it).
Definition at line 222 of file mochi_structs.h.
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default |
| ActorBoundaryElementType superdex::ArticulatedSkinParams::boundaryElementType = ActorBoundaryElementType::Default |
Finite element type for boundary discretization.
Definition at line 226 of file mochi_structs.h.
| std::optional<BoundarySubsamplingParams> superdex::ArticulatedSkinParams::boundarySubsampling |
Optional subsampling for boundary integrals such as contact.
Definition at line 227 of file mochi_structs.h.
| ContactParams superdex::ArticulatedSkinParams::contact |
Contact mechanics parameters.
Definition at line 225 of file mochi_structs.h.
| DynamicString superdex::ArticulatedSkinParams::layer |
Contact layer name for filtering contacts between actors.
Definition at line 224 of file mochi_structs.h.
| ShapeHandle superdex::ArticulatedSkinParams::shape |
Shape handle defining the skinned triangle mesh.
Definition at line 223 of file mochi_structs.h.