Vec4r VToRotationVector() const
static Quaternion FromRotationVector(Vec4r rotVector)
Simd< T, 4 > ToSimd(NdArray< T, 2 > const &v, T z=T(0), T w=T(0))
Matrix3x3r GetRotationMatrix(TransformRT const &transform)
Matrix3x3r ToMatrix3x3(Quaternion const &q)
NdArray< Simd< real, 4 >, 3 > VMatrix3x3r
void SetRotationVector(Vec4r const &rotVec, TransformRT &outTransform)
VMatrix3x3r VGetRotationMatrix(TransformRT const &transform)
Vec4r GetRotationVector(TransformRT const &transform)
VMatrix3x3r ToVMatrix3x3(Quaternion const &q)
NdArray< real, 3, 3 > Matrix3x3r