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SuperDex Physics C++ API
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Struct used to return all created actors and constraints from AddToScene. More...
#include <mochi_prefab.h>
Public Member Functions | |
| DynamicArray< Actor * > | Filter (ActorType type) const |
| Return all the newly created actors of a particular type, in order. | |
| DynamicArray< Constraint * > | Filter (ConstraintType type) const |
| Return all the newly created constraints of a particular type, in order. | |
Public Attributes | |
| DynamicArray< Actor * > | actors |
| All newly created actors. | |
| DynamicArray< Constraint * > | constraints |
| All newly created constraints. | |
Struct used to return all created actors and constraints from AddToScene.
Definition at line 338 of file mochi_prefab.h.
| DynamicArray< Actor * > superdex::prefab::AddToSceneResult::Filter | ( | ActorType | type | ) | const |
Return all the newly created actors of a particular type, in order.
| [in] | type | Type of actor to return. |
| DynamicArray< Constraint * > superdex::prefab::AddToSceneResult::Filter | ( | ConstraintType | type | ) | const |
Return all the newly created constraints of a particular type, in order.
| [in] | type | Type of constraint to return. |
| DynamicArray<Actor*> superdex::prefab::AddToSceneResult::actors |
All newly created actors.
Definition at line 339 of file mochi_prefab.h.
| DynamicArray<Constraint*> superdex::prefab::AddToSceneResult::constraints |
All newly created constraints.
Definition at line 340 of file mochi_prefab.h.