SuperDex Physics C++ API
Loading...
Searching...
No Matches
mochi_scene_inl.h
Go to the documentation of this file.
1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "mochi_scene.h" // Reverse include for intellisense
20
21namespace superdex {
22
23inline void Scene::DestroyActor(Actor* actor) {
24 if (actor) {
25 DestroyActor(actor->GetHandle());
26 }
27}
28
29} // namespace superdex
Represents a simulated body (actor) in a scene.
Definition mochi_actor.h:51
virtual ActorHandle GetHandle() const =0
Get the actor's handle.
virtual void DestroyActor(ActorHandle actor)=0
Destroy an actor and remove it from the scene.