SuperDex Physics C++ API
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mochi_scene_inl.h
Go to the documentation of this file.
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "
mochi_scene.h
"
// Reverse include for intellisense
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namespace
superdex
{
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inline
void
Scene::DestroyActor
(
Actor
* actor) {
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if
(actor) {
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DestroyActor
(actor->
GetHandle
());
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}
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}
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}
// namespace superdex
superdex::Actor
Represents a simulated body (actor) in a scene.
Definition
mochi_actor.h:51
superdex::Actor::GetHandle
virtual ActorHandle GetHandle() const =0
Get the actor's handle.
superdex::Scene::DestroyActor
virtual void DestroyActor(ActorHandle actor)=0
Destroy an actor and remove it from the scene.
mochi_scene.h
superdex
Definition
mochi_prefab.h:32
mochi
mochi_physics
include
mochi_physics
cpp_api
mochi_scene_inl.h
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