31inline AddToSceneResult
Represents a simulation scene.
AddToSceneResult AddToScene(ScenePrefab const &prefab, Scene *scene, PrefabParams const ¶ms, Error &error)
Instantiate a ScenePrefab and add it to a Scene.
#define MOCHI_STRUCT_BEGIN_EX(name)
#define MOCHI_STRUCT_END_EX()
#define MOCHI_FIELD_NAME(realName, customName)
#define MOCHI_REMOVE_FIELD(name)
#define MOCHI_FIELD(name)
#define MOCHI_REPLACE_FIELD_NAME(realName, fieldNameToReplace)
#define MOCHI_BASE_CLASS(name)
#define MOCHI_ATTRIBUTE(...)
Struct used to return all created actors and constraints from AddToScene.
Parameters for instantiating a ScenePrefab into a Scene.
Parameters that are global to the Scene in which this prefab will be instantiated.
Top-level prefab describing a complete or partial physics scene (possibly just one actor).