SuperDex Physics C++ API
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Shapes & Geometry

Caller-owned geometry descriptions used to create immutable, reusable shapes registered with the superdex::Context and referenced by actors through a superdex::ShapeHandle. More...

Topics

 Geometry Primitives
 Analytic geometry embedded in model data before shape registration.
 Mesh & Model Data
 Data structures for meshes and model assets.
 Signed Distance Fields
 Grid data and baking parameters used to precompute signed-distance fields for registered shapes.

Detailed Description

Caller-owned geometry descriptions used to create immutable, reusable shapes registered with the superdex::Context and referenced by actors through a superdex::ShapeHandle.