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SuperDex Physics C++ API
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Caller-owned geometry descriptions used to create immutable, reusable shapes registered with the superdex::Context and referenced by actors through a superdex::ShapeHandle. More...
Topics | |
| Geometry Primitives | |
| Analytic geometry embedded in model data before shape registration. | |
| Mesh & Model Data | |
| Data structures for meshes and model assets. | |
| Signed Distance Fields | |
| Grid data and baking parameters used to precompute signed-distance fields for registered shapes. | |
Caller-owned geometry descriptions used to create immutable, reusable shapes registered with the superdex::Context and referenced by actors through a superdex::ShapeHandle.